Sunday, January 30, 2011


Woohoo finally got all my editing and fidgeting around with my showreel done. Looking forward to adding to it (began an 'idle' animation for the thief character in there. Fun and unlike alot of animation I've done. Very subtle) and getting back to editing and fidgeting with it some more!

Here's the YouTube vid for it. Alternatively here's a link to the high quality Vimeo video:

Back to work on my flying animation and the four legged walk!

Saturday, January 29, 2011


So finally got my ass in gear and re-rendered some animations. Namely the cycles I've done.

first up Run and Walk cycle:

And apparently youtube hates me so here's a direct link to the run cycle:

And a new one: Sneak Cycle!

Gonna upload these to Vimeo to get better quality.

Monday, January 17, 2011

Walk the Walk

Well I finally got my 'Thief' character finished and rigged. Now to get down to the fun of animating!

First up: Walk Cycle

I'm fairly happy with it... There's something not quite right. I think it's the neck/head. But I'll leave it for now and come back to it.

Thursday, January 13, 2011

Livin' in a box, livin' in a 3d box...

Ok, that's a pretty weak title name but that's how I feel. Really gotten back into my 3D work this week after a pretty long hiatus due to college and a dip in motivation.

But I'm back baby, and I changed the model of the crow for our film. Voila:

I also built the rig. Everything's ready to go except IK (he says as if that wasn't the hard part). Here's the rig:

Now on to the next thing I've lost a chunk of my week to: the thief type character. He's done now. Not going to texture him for now cause I wanna get to animating him. Here he is:

And a wireframe

Really looking forward to getting animating with this guy. He's gonna be the model I use primarily for my games animation showreel. Roll on SCRUM list!

Monday, January 10, 2011

Quoth the... Crow?

Finally crackin' on work for the group film. Went back and reworked the crow so he looked more fun. Smaller body, bigger eyes, bigger wing-tips (to use like fingers)

Here's all 4 views

And a wireframe of the head. Turns out it was more difficult to model from a sphere.... Well kinda. I hate eye sockets and eyelids

Now to texture and rig. Looking forward to getting an animation test done.

Thursday, January 6, 2011

Refresher Course

Hey it's not 6 months later! Score one for Emmet.

First day of ISACON 2011 today. Really good day. Neil DeBurch was brilliant and it was great getting an insight into games and game pipeline from Graham Gallagher. He also showed us a showreel which inspired me to get my butt in gear and get back into my 3D more.

Also, I needed a refresher in preparation for Production.

So here's what I've been doing this evening.
This is actually an old model that I started in October of 2009 (yikes) and keep coming back to to work on. There were a lot of problems so I deleted the head and the feet, gonna rework the hands and arms (yikes, look at those elbows) and completely remodel the head.

I got the inspiration to return to this model from seeing these:

And I think the whole Assassins Creed/Prince of Persia influence is pretty obvious. Here it is with a bit of a texture. Prolly change.

And from the back...

New lighting in Max is weird. But man does it make it look nice!

Tuesday, January 4, 2011

Post, The First

Well I finally got around to making a blog. Since I haven't had the inclination to create a blog in the past you probably won't be surprised to realise I don't have much to talk about.

So instead of yakking, I'll post what I consider to be my best work. It's also coincidentally the most fun thing I've done, most frustrating I've done and I learned the most whilst doing it.  I love using these models. They're an incredibly simple mesh (and therefore not pretty), and I used Character Studio for them aswell so you can do alot with them. They're also good fun to faff about with (as you can see from the banner above).

Here's the original:

And here's the first person view:

So that's that. First post done.

See you in about 6 months!