So I wanted to start modelling a female character in zBrush, one: for some really nice lip-sync and facial animation down the line, and two: because I haven't really modelled a female character before.
So after banging my head against the wall for a good hour the other night I gave up on doing a female character design. Thankfully I know a lot of very talented artists so I managed to coerce one of them to do a character design from me.
So here's the work so far, with a big, huge, giant thank you to Sanna Myllykangas for the designs (check out her amazing work here: http://www.sannart.net/)
Here's the original zSphere skeleton with a nice pose.
Unfortunately for modelling I couldn't keep the pose. Oh well!
Wednesday, June 13, 2012
Sunday, June 3, 2012
Modelling Update
So since I have a shiny new animation showreel up I thought it might be a good idea to put up some of the models that I've made this year for my film, along with some wireframes to show the (hopefully) lovely edgeflow.
The work was done in a back and forth between 3D Max and zBrush.
The work was done in a back and forth between 3D Max and zBrush.
Monday, May 21, 2012
Big Bad World
So! Finally finished up in college. 6 years in total. Eegads. I'll try not to think about the fact I could be a doctor or something.
Anyway, I can finally start updating my blog again. First up: New Showreel!
https://vimeo.com/42541511
Anyway, I can finally start updating my blog again. First up: New Showreel!
https://vimeo.com/42541511
Saturday, April 7, 2012
Whoops...
Yikes! 6 months since I updated! That's disgraceful!
I've a heap of new stuff to put up but don;t have the time to organise it at the moment. Soon though! ... Probably...
I've a heap of new stuff to put up but don;t have the time to organise it at the moment. Soon though! ... Probably...
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